
Sea View 4  (Prepared with Route-Riter ver. 4.2.14)

Contents:
1. Description
2. Important notes
3. The Islands
4. Route Installation
5. Solving Problems
6. Acknowledgements


                               1. Description

Sea View 4 is an extreme fantasy route connecting tropical island communities.  The route is both scenic and variable and offers a good change of pace from prototypical routes.   Warning: Some areas have extreme curves and grades, so chose appropriate consists. 

                             2. Important notes  

This is a tropical route, so Sea View 4 will only run in Summer (no winter, fall or spring). Selecting another season will result in an error message

Weather options are available.  Selecting summer clear will produce sunny weather with beautiful blue water.  Select summer rain and you will be driving in Jeff Bush's "Quiet Rain".  Select summer snow and you will experience Jeff's turbulent "Cosmic Tumult".

Direction Signs are located at each switch that leads somewhere other than a siding.  The top sign(s) is for the default position of the switch. 

Reversal loops and wyes are present at each end of the route as well as a number of other locations.  They have been tested thoroughly, yet wyes and especially loops are unpredictable in the sim.  See the maps (in the \SeaView4\Maps folder) for loop and wye locations.  Direction signs also indicate the location of loops and wyes.


                               3. The Islands  

Igloo Island

Located in the center of a freak arctic ocean current, this frozen island is visited year round for skiing, ice skating, riding snow mobiles, and other winter activities.


Shaky Island

Unfortunately, this island is located on a major fault line which subjects it to frequent earthquakes.  The residents are a hardy group, determined to continue to make this island their home.  You may happen to visit Shaky Island after an earthquake, however people are used to this.  Most structures were built to withstand the shaking and the damage will be quickly repaired.


Cloaked Island

Caution:  You are not authorized to visit Cloaked Island.  It is a highly restricted military research facility.  The research must be taking place underground since this appears to be a bare island.  Be wise and take the bypass around this island.


Ocean Bottom

Ocean Bottom was built in the 1960's as a sea floor marine research facility.  Private investors purchased the underwater domes and tubes after they were abandoned in1988. The domes are now occupied by businesses mining seafloor minerals plus residences and recreation for the resident workers and their families.  So successful are the mining enterprises that more domes have recently been built.
 

Sunken Island

Sadly, Sunken Island has been gradually sinking for many, many years.  Originally above the ocean, it is now far below sea level, yet residents and businesses refuse to leave.  As a result, the rim around Sunken Island must steadily be built up and windmills on the rim constantly pump out the water that seeps in.


"The Vault"

Originally a top secret military installation, "The Vault" is now owned and operated by private high-tech biotechnology businesses.  The real nature of these businesses remains in a veil of secrecy.


The Secret Area

You may run across a "hidden" secret area somewhere in Sea View 4.  If you do, it is OK to place general comments about the Secret Area on forums.  However, please do not post any screen shots, location or description.  Not knowing what to expect should make it more interesting for those seeing it for the first time.


The Legend of "Sniper the Coconut Idol"

As you approach Coconut Island, you will see the coconut idol towering above the coconut palm trees. To the locals, this idol is affectionately known as "Sniper."  It is obvious from its appearance that the idol was built out of fondness rather than fear. Local coconut growers lay gifts at its feet in hopes of a bountiful harvest.

Archeologists have recently discovered the origin of the idol's legend.  Apparently, Sniper was a wizard possessing great knowledge and wisdom.  He was always eager to help those trying to learn the difficult coconut business.  Even though he expected nothing in return for his assistance, legend holds that few coconut producers would have had nearly as much success without Sniper's guidance.  For this they were sincerely grateful and built the idol so that all future generations would remember and appreciate him.

Archeologists have recently recovered some of Sniper's writings.  They have tried with little success to make sense of his strange language, which contained words like Ezstuff4, Wsib-W.raw, PO&N6, terrtex, and feldacarb.  Many locals claim to understand these writings, but archeologists view this with considerable skepticism.

It is likely that, at some time, you will drive your train to Coconut Island to pick up a load of coconuts.  When you do, coconut growers and harvesters request that you pause for a moment as you pass by the idol.  Take time to think about what Sniper has meant to the coconut community and then, in your own way say, "Thank you, kind wizard."  



                         4. Route Installation

Since there are different formats of Sea View 4 available, the installation procedure varies.  See the separate installation file included with your download for specific instructions.


Activities

At the time of release, there are no real activities, only simple "activities" so that the route can be explored.  If any activities are developed, they will be in the Train-Sim.com File Library.


Maps

Sea View 4 maps are located in the   . . . \Train Simulator\Routes\SeaView4\Maps folder. 


                          5. Solving Problems  

"Train World Initialization Failure" message

Most likely caused by conflicts between your video card and Sea View's reflective water.  This is easy to correct.  Read the "Readme for the Sea View 4 Environment.txt" file for instructions.  You will find this file in the ...\Routes\SeaView4 folder.


Low Frame Rates

This route is quite demanding on computers so you may experience low frame rates or stuttering.  First, remember that this is a low speed route.  Staying within the posted speed limits should help significantly with frame rates.  Usually, frame rate problems can be corrected by lowering the visibility.  To do this, click on Options, Advanced Display, and set the Visibility slider down to 1000 or even 500. If necessary, turn off high detail shadows, dynamic shadows, and specular lighting.  Also, make sure that no other programs are running.


                              6. Acknowledgements

Sea View 4 is a community effort.  It could not have been built without the help of many people who created custom objects, provided suggestions and advice, helped solve problems, and tested the route.  There were so many people contributing that someone may have been inadvertently omitted from these acknowledgements.  If I forgot someone, please accept my sincere apology.

Animations bring a route to life.  Sea View 4 is highly animated.  Volker Bollig is the creator of the great majority of the complex animations. Thanks Volker!

Water is the most important feature of Sea View since it dominates the scenery.  I am honored that Sea View 4 showcases the beautiful water created by Jeff Bush.  Jeff, an expert on environments, has incorporated features never before seen in MSTS water.  As you drive through Sea View, enjoy the water's realistic sparkle, beautiful color, and even the moving reflection of the clouds above.  Those clouds are in a colorful tropical sky, also created by Jeff.  Thanks Jeff!


Sincere thanks go to all of the following contributors:

Those who created custom objects, sounds, terrain textures, or environment specifically for Sea View are Peggy Belgard, Troy Belgard, Volker Bollig, Jeff Bush, George Fair, Ed Hawkins, Kurt Kraminer, Marc Nelson, Ron Spalding, John Tackett, Alexander Tobey, Jim Ward, Harold West, and Chuck Zeiler.


Matt Alden-Farrow for beta testing Sea View 4.

AlfaNetRR for the ANRR Streckengebaude #118, Streckengebaude #124, Seward Alaska station, and ore freighter.

Anonymous for the midwest style house.

Mike Apsey for beta testing Sea View 3, for his advice, and for his ficus tree, little palm tree, and object modifications including Jason Webb's pine tree.

William A. Barbur, Jr. for his small freight depot.

Peggy Belgard for beta testing Sea View 3 and for the undersea domed city idea and many, many other valuable suggestions.  Peggy made a large number of custom objects for Sea View. Fish of many kinds, starfish, sea horses, octopuses, sea turtles, shark, beluga whale, porpoise, seaweed, fish schools, fish groups, penguin, sea plants, coral, sea shells, crabs, tropical flowers, SV tropical plant, undersea backdrop, irises, cattails, tropical plant, running man, surfboard, surfers, beach towels, beach ball, beach umbrella, lifeguard stand, baseball field, baseball benches, football fields, camels, bears, cage, coconut sign, art display, art display sign, mist panels, and undersea water panels.  Peggy did extensive work designing and testing undersea tubes and domes.  Neither the under sea area or Cloaked Island could have been built without her creations.  

Troy Belgard for his submarine and football goalpost.

Ranier Bluhm for his Glass palace.

Gary Boardley for the 3 bay coal mine.

Volker Bollig for his Sea View Space Agency idea, SVSA logo, animated windmill, animated SVSA launch facility and animated SVSA rocket, animated dolphin, animated racing sailboats, animated F-104 Starfighter, animated aerobatic airplane, animated amphitheater cinema, animated UFO, animated paraglider 1 and 2, animated Sea View monorails, animated Sea View advertising blimp, Saxonia on base, animated SVSA helicopter, animated roller coaster, animated man, animated Orca whale, animated tiger shark fins, animated Dihydrogen monoxide Inc. submarine, and large animated billboard.

Andrew Bootles for his John Deere tractor.

Bruce Bridges for his modern highway bridges.

Neville Brook for beta testing Sea View 3 and for providing help and advice through his emails.

Don Brynelsen for his picnic shelter and assayer office.

Thijs Burgmeijer for his vending machines.

Jeff Bush for writing readme files, proofreading, beta testing Sea View 3 and 4 and for the wisdom in his countless emails in which he provided advice, help, and encouragement.  Jeff's beautiful water is seen throughout Sea View 4, as is his tropical sky.  He also produced the "Quiet Rain" and "Cosmic Tumult" weather options.  Jeff  supplied the arctic wind wav file.

Bill Bzak for his North American refinery pack.

Wayne Campbell for his 1920's houses.

Frank Caruso for his Mediterranean vegetation.

Bjorn Centergran for his North Fork Bridge.

John Chambers for his trucks and crane.

Philippe Crogiez for his animated cube.

Peter Denekamp for beta testing Sea View 4 and for his wonderful Dutch version of Sea View (http://www.dutch-seaview.nl/).

Paul DeVerter for his Hendrick's Farm flag stop and Martin's Farm flag stop.

Brian W. Dougherty for his trash dumpster.

George Fair for his Mango Man Fruit Company reefer, SVSA boxcar, and Desdemona blimp.

Rich Garber for his general store, shanty, old home #1, old home #2, old home #4, small country stores #1-#7, woodshed, Ohio distribution building #1, Ohio distribution building #2, and for his helpful suggestions, advice, and encouragement.

Alan Garrett for his paper mill, cement plant, cold storage warehouse, and power plant.

Okrasa Ghia for the lighthouse, wood barrels, oil drums, Emma the dinosaur.

Bruce Giroux for his construction equipment.

Van Go for his "pretty good tunnel track texture."

Aaron Gold for beta testing of Sea View 2 and suggestions on adding sidings.

Jim Grogan for his row of buildings.

Rick Grout Animated tower crane.

Bill Hall (England) for beta testing Sea View 3.  Bill has shared his wisdom and advice with me since before my route building days.

Ed Hawkins for his extension ladder, 10' step ladder, igloos, double wood bridge, 4x6 steel beam, custom dome fitting, covered bridge, round house, animated SVSA launch facility, SVSA hanger, Hawk complex shed, Igloo Island name.  Ed also beta tested Sea View 2, 3, and 4, helped write the "Legend of Sniper", provided many suggestions, help, and encouragement through extensive phone and email discussions.

Jimi Hansen for his Dronning Mergrethe II ferry and DFDS Dana Sirena.

Alan Heath for the rusty train wheels.

Jim Jendro for the1930's trucks and cars, billboards, US flagpole. 

Ian Jenkins for the bin, green bus, IJ trees, VW camper, tent, Caravan, and workmen.

Lawrence Kellie made a major contribution to the development of my route building skills by teaching me his bridge alignment system. 

Darren Kent for his sand-2.ace terrain texture

Gergely Kosa for his suggestions and encouragement in building a desert island.

Jake Kulik for his helicopters.

Tim Kent for the Southern Railway boxcar.

David Klemm for his culvert, road signs, propane tank, hay, and water tower.

Hagen Knop for his train shed door.

Kurt Kraminer for beta testing Sea View 4 and for his undersea.ace terrain texture, dog sled, animated 747-100 shuttle transporter, animated 747-100 transporter with space shuttle, his idea of using the names "Port Iguana" and "Iguana Isle", his arctic wind idea for Igloo Island, and for his work making and testing undersea tunnels.

Rick Lamp for his Agnew Depot.

Sean Lim for his UK modern office (version 2), UK modern glass and steel building, and UK trawler.

Lars Ljungberg for his Swedish platforms.

Pat Malicki for the steel I-beams, large sculpture, pleasure boat, tex58.ace terrain texture, and for his water texture incorporated by Jeff Bush into the Sea View water.

Robert C. Mapplebeck for his residential homes.

Simon Martin for his Crème Wave Distribution Center.

Brad Miles for his H&B Oil Company, storage tanks, and playground equipment.

John Milligan for his commercial backdrops, building groups, docklands backdrops, and distant mountain backdrop.

Ian Morgan for his modern retail park, Total petrol station & shop, BMW mini, Land Rover Discovery, Peugeot 205, Range Rover and snack bar trailer, VW Golf, BMW 525, cable drums, and dump truck.

Daniel Mrawek for his Rheinship Rhenus (a boat).

MSTrainstop.com for their airplane.

Tim Muir for the Sumpter Oregon Depot (with Steve Thompson).

Barry Munro (Capt. Bazza) for his beautiful schooner Strathcona, wooden wharf, cottages, flax bushes, cabbage trees, bullrush, treefern, toetoe, MV Bolnes, Royal Windermere Yacht Club 20 foot sailing boat, and UK SD14 mixed container cargo vessel.

Frank Musiack for his Lehigh Valley Railroad tugboat "Wilkes Barre" and Mount Union Depot (with David Wise).

Marc Nelson for the excellent undersea tubes, dome, and dome door which enabled building of the undersea area.

Peter Nijmegen for beta testing Sea View 4, for his wolves, flying jet, and helicopter sound sources, and for his wonderful Dutch version of Sea View (http://www.dutch-seaview.nl/).

Alfred Ogris for his Bahnhof station, old German shed 1, old German shed 3.

Ron Paludan for the station signs, Essex Depot, Flagstop Station, vintage billboards, flat people 1, flat people 2, glass skyscraper, and ghost town buildings.

John Pawlak for his old cottage.

Henk Peetersson for the wildflower forest regions.

Ron Picardi for his old barns, New Zealand lattice bridge, chain link fence kit, and (with Jerry Sullivan) the steel viaduct kit.

Foster L. Putman for his 2-axle dump truck.

Cal Rasmussen for his 274 ft flat barge, road construction objects, airport, control tower, hanger, and extensive advice and for beta testing Sea View 3 and 4.

Uncle Red for his Liberty Wheel, Polyp, Enterprise, Red Alert (The Launch), Stargate, Euromast, and Leids University Medical Center.

Repairman for the dump trucks, large diggers, 3-axle trailers, and sports cabins.

Ray Reyes for the wooden trestle set.

Michele Sacco Land Rover Defender 90 Carabinieri.

Teemu Saukkonen ("Enocell") for his Monster Truck Madness vehicles, ship, storage tanks, and piers.

Joerg Seiler for his rural British Columbia station.

Chris Sharp for the 50 ton crane and flat trailer in blue with crane bits.

Bo Sibbmark for his mini golf.

Mike Simpson for his extensive help with the installer and for his indispensable Route-Riter program.  Sea View 4 was prepared for uploading with Route-Riter version 4.2.14.  The size of both the download file and the final installed route were significantly reduced by his software. 

Jur Snijder for his Southwold Railway goods shed, Willie Lott's cottage, and Southwold lighthouse.

Ron Spalding for his animated red, white, and blue blimp, animated Ferris wheel, desert plants, boulders, and sand (AWE-sand7.ace).

Torben Speigler for testing Sea View 4 installation procedures.

Yuri Sos for his help with the installer.

Judd Spittler for his conifer texture replacement.

Gary Sprandel for his 1950's houses.

Bob Staples for his blue house, white house, and red warehouse.

Rob T. for his large shopping mall.

John Tackett for beta testing Sea View 2 and 3, and for his trading post, reptile ranch, fireworks shack, "See Sky City" barn, Stuckeys, Krystal, Krispy Kreme, Waffle House, 40' and 48' containers, In_n_Out Burger, KFC "Big Chicken", modification of Volker M. Bollig's animated billboard, Donut King, Sea View Diner, and diner sign.

Dickey Tarkington for his railroad houses, feed store, trackside shack, Victorian house, wood farm house, flat people 1 repaint, Victorian people, wildflower terrain transfer, red geraniums, rose garden, tulip bed, sunflowers, willow tree, vegetable garden, yard fauna, and bougainvillea plants.

Steve Thompson for his toltec rock terrain texture, bluewaterfall.ace, mountain stream sound source, seagull sound source, winter snow fir, icicles, Sumpter Oregon depot (with Tim Muir), beach-small-waves sound source, pine log, weathered log, and ponderosa pine.

Terry Thornton for the low detail backdrops, cats, chickens, coypu, ducks, floating plants, pheasant, pig, rabbit, sea gulls, sheep, border collie, horses, soaring buzzard, soaring herring gull, soaring red kite, swans, men, women, Kate, and water plants.

Alexander Tobey for the Nova 4 satellite, Nova 5 satellite, Atlantic IV rocket, Neptune XII rocket, SVSA vehicle assembly building, launch pad with rocket, and SVSA crawler.

Hans Tol for the four sailboats, glass front office (kantoorgebouw olilly), track crane, warehouse with loading dock, container crane, barges, container ships, vacuum, and his plants.

Teemu Vehkaoja for his Prairie Creek Depot, 80 meter radio mast, and small town movie theatre.

Michael Vone for advice and also help with a traffic jam problem.  Many object placements that could not have been as precisely oriented without Michael's wonderful Object Rotator.

Paul Voxland for the photorealistic pine, birch, and poplar trees.

John Wallwork for his station flower box and station hanging basket..

Jim Ward for custom terrain textures, weeds, dead trees, rusty rails track texture, shrinking the size of many object files, and extensive assistance, encouragement, and advice.

Jason Webb deserves special thanks for the two palm trees and palmetto.  They really helped develop the "tropical island" character of Sea View.  His pine tree is also appreciated.

Harold West for his ski boats in water, ski boats on trailer, docks, and animated snowmen. 

Patrick Wise for the lumber stacks, Mount Union Depot (with Frank Musick), and Royal palm tree.

Joachim Zander for his Felsberg Station.

Chuck Zeiler for beta testing Sea View 2 and 4, his advice on sounds in the route, modified crossing.sms file, frog croak sound source, children playing sound source, underwater sound source, calliope sound source, electric arc sound source, arctic wind sms file, jet engine sound source, cow sound source, jungle bird sound source, his suggestion of a hidden area, his suggestion for reworking the track in Port Pelican, his solution to a traffic jam problem, and many other significant contributions.



                     End User License Agreement. 

Sea View 4 is freeware. You are welcome to distribute this route at will. Under no conditions may any portion of this route be used for commercial purposes.  I am not responsible for any adverse effect of this route on your computer.  I am sorry, but there is no way that I can provide any technical support since I have no technical knowledge of computers.


I sincerely hope you enjoy Sea View 4.  I had a lot of fun building it.  Any suggestions, improvements, or recommendations for possible future versions will be appreciated.  

Bill Burnett
Atlanta, Georgia, USA
aburnet5@bellsouth.net

