We still have problems.
First the texture is backwards - you can tell by looking at
the text in the texture map. Let's fix this - In the Modify
panel, look under Parameters, then look for U
Tile: Click in the check box for Flip. Ahhh, that
looks better.... |
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We still have a problem.
We've got the top and side texture showing up on the side and
it's the wrong size. We're going to fix this by editing the
texture coordinates. Go to the Modifer List box again
- click on the down arrow and under UV Coordinate Modifiers,
select Unwrap UVW. |
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In the
Modify panel, under Parameters, click on the Edit
button. The Edit UVWs window should open. Click and drag
a selection box around all of the texture vertices in the Edit
UVWs window. They should all turn red to indicate that they've
been selected.
We're going
to scale the texture vertices. In the Edit UVWs window, click
and drag down on the Scale Icon. Move the mouse pointer to
highlight the lowest icon, then release the mouse.
scale the texture vertices. In the Edit UVWs wi
lowest icon, then release the mouse. |
This will only scale up
and down. Move the mouse pointer over any red selected vertex
until the mouse pointer chages to the scale icon. Click
and drag down now - the vertices should scale. Scale it so it
is half its size. In the Edit UVWs window, click and
drag down on the Move Icon. Move the mouse pointer to
highlight the lowest icon, then release the mouse. This will
constrain us to only up and down movement. |
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Move the mouse pointer over
any red selected vertex until the mouse pointer changes to the
Move icon. Click and drag down now - the vertices should
move. Move the vertices until it looks like the picture to the
right. |
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You've
just done your first texture map editing!
Go ahead
and close the Edit UVWs window. We still need to map the
top of our object. In the Modify panel, go to the Modifier
List and click on the down arrow. Under Mesh Editing,
click on Edit Mesh. .
Click on
the Polygon icon. Under the Polygon icon, click on
Ignore Backface, then in the Perspective view, click
on one of the top polygons in our object.
Hey! I
can't tell if I selected it! Let's turn on show edges so we can
see what we are picking. Right click on the word Perspective
in the Perspective view. In the pop-up box, select Edged
Faces.
We still need to pick the
other faces, so hold down the CTRL key on the keyboard
and click on each of the remaining two top faces. |
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In the Modify panel,
go to the Modifier List and click on the down
arrow. Under UV Coordinate Modifiers, select
UVW Map. Notice this time, the orange mapping
gizmo is not oriented for the top polygons. In the Modify
panel, under Alignment, click on Y,
then click on the button below it labelled Fit.
Also, look under Parameters and click on Flip
next to U Tile: like in the previous steps.
Our top texture map
coordinates are now ready for editing. Go to the Modifer
List box again - click on the down arrow and under
UV Coordinate Modifiers, select Unwrap UVW.
In the Modify panel, under Parameters,
click on the Edit button. The Edit UVWs
window should open.
Click and drag a selection
box around all of the texture vertices in the Edit
UVWs window. They should all turn red to indicate
that they've been selected.
We're going to scale
the texture vertices. In the Edit UVWs window,
click and drag down on the Scale Icon. Move the mouse
pointer to highlight the lowest icon, then release the
mouse. Just like before.
This will only scale
up and down. Move the mouse pointer over any red selected
vertex until the mouse pointer changes to the scale
icon. Click and drag down now - the vertices should
scale. Scale it so it is half its size. In the Edit
UVWs window, click and drag down on the Move
Icon. Move the mouse pointer to highlight the lowest
icon, then release the mouse. This will constrain us
to only up and down movement.
Move the mouse pointer
over any red selected vertex until the mouse pointer
chages to the Move icon. Click and drag down
now - the vertices should move. Move the vertices and
scale it (up and down and side to side)until it looks
like the picture below. - try using the other constaint
icons for both move and scale.
|
|
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Go ahead and close the Edit
UVWs window. We need to Bake down all of our Editing. To do
this, Right click in the lister box under the Modifier List
box in the Modify Panel. Select Collapse All in the pop-up. |
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A warning
box will pop-up - click on Yes.
Now, before
we check out our new modifications. We need to attach the object
to the Dash9. Click on the main body of the Dash9. In the Modify
panel, under Edit Geometry (you might need to slide the
panel up or down to see this) Click on Attach List. Click
on myobject and click on the Attach Button.
Go
to page 5
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